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" to the right of " Texture map: " and select the texture " carbon_mesh_shader_spec " which is in the " vehshare " group in order to locate what will change on the model since the part will turn green and will therefore be easily distinguishable: In the " DETAIL " menu click on the white box with the ".
#Zmodeler 3 online update#
(On old versions of Zmodeler 3 these parameters do not affect the vehicle in play, it is purely visual on Zmodeler in order to have a better rendering, but since an update as explained above, the shaders will be affected by the colors.) : There is no exact value, it doesn't matter if you are slightly above or below. In " Color Parameters " select white as " Diffuse Color " and light gray as " Specular Color " then set the " Power " slider to around 1200. Fold the menus " Parameters: Alpha, Blend, Depth ", " User-Defined options " and " Material States " because they will not be used. Double click on the material in question to open the properties. Select the first material ( under the » Default Material «, we will not modify it ) then click on the parameters at the top right, navigate to » GTA V » ► » Vehicle generic » select the shader » vehicle_detail2 »: I advise you to carry out the assignment of the shaders and the texturization in the order of the materials in order not to forget anything. It may be Chinese for now but it will quickly fit in once you will have understood the trick! A diffuse red color on a white textured shader, like white carpet, will have the effect of making your carpet red in game. It is also important to prepare your shader by correctly setting the diffuse and specular colors and then modify the power as indicated below, because since an update of Zmodeler 3, the diffuse and specular colors influence the colors of the elements in the game. So little tip: Put it in fluorescent green in order to see it stand out from the other parts of the car to be sure of what we are going to modify! Some shaders sometimes correspond to a simple tiny button in the cabin, a small logo, a light… etc… so it is very difficult to find. When your vehicle is not textured ( all gray ) it is difficult to find out which part of the vehicle a shader belongs to. wft, those converted from Forza or those given in various formats with your 3D model, or your own custom textures ): Now create a new group with the name of your choice and add the textures of your vehicle ( those from GTA San Andreas. Now import all these textures in the " vehshare " group created on Zmodeler 3: Once the textures have been exported, delete all unnecessary textures to keep only those visible on this image:
#Zmodeler 3 online Pc#
PNG " and export everything in a folder named " Vehshare " on your PC since you will need these textures each time: Click on " Export all textures " then select ". In the search bar at the top right, type " vehshare " then open " d " which will appear: Open OpenIV and navigate to GTA V \ 圆4e.rpf \ levels \ gta5 \ vehicles.rpf. Click on " New goup " then name this group " vehshare ":
#Zmodeler 3 online download#
Download and add the env.dds texture from: ESSENTIAL MODDING PACK Go to " All textures " then click on " Add ": The textures we are going to use are to be added in the Zmodeler 3 Textures Browser, don't panic if you don't add all the ones you are going to use from the start, it is always possible to add some later!
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